Back to Home

Game Projects

These are the games I'm most proud of that I've made in the past 5 years. I've been diving into game development and design on and off for the past 15 years, both digital and tabletop.

I started making flash games way back in the early 2000s and around the same time began getting heavily into Dungeons & Dragons and other TTRPG games. After that I spent time with the Unity Engine joining the occasional game jam but never quite able to commit fully to my passion project. These days I'm full-time with Godot and make assets primarily with Blender, Photoshop and Aseprite.

Project Cursed Palemire

A roguelike RPG dungeon crawler I am currently working on. Playable build not available yet but stay tuned via the devlog.

GodotGDScriptAsepriteBlender

Pull Yourself Together

A 2D platformer I made for a Metroidvania-based game jam in 2022 with some unique body-part swapping mechanics. Every asset in this game is hand-made in aseprite from scratch. skittlegirlsound provided background music for the levels ,and menu/credits music is by Luke Holizna. I spent a few months extra polishing the gameplay demo, but it remains a demo still. You play an easily-broken robot who must keep themselves together while trying to escape danger in an underground cave system.

UnityAsepriteC#2D PlatformerMetroidvania

The Providence Phenomenon

Horror adventure game with puzzles and dialogue. Based on old-school PC point and click adventure games. This was made in just 2 weeks for an Adventure Game Jam in 2023. Another developer (John Kruchowski) helped with level design, puzzles and bug fixing. I made the 2D assets such as portraits, UI elements, in-game environment textures and wrote all of the dialogue.

UnityC#First-Person3D/2D AssetsHorror Atmosphere

Glowbug

A very simple arcade-y game I made for another game jam in 2022 called Low Res Jam. The challenge was to build a game with only 64x64 pixels in the entire screen. You move around and must eat smaller/equal sized bugs to grow bigger, while avoiding bigger bugs.

UnityAsepriteC#

"The wise programmer is told about Tao and follows it. The average programmer is told about Tao and searches for it. The foolish programmer is told about Tao and laughs at it."