Parallax & Pixel

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Blog posts coming soon!

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parallax@dev:~$ cat about_me.txt_

About Me

> I make and maintain web apps and build games on the side. My current long-term game dev project is a Turn-Based Dungeon Crawler RPG—see the devlog for the latest updates.

> In an age of AI slop and cookie cutter websites, I aim to build digital experiences that feel unique, hand-crafted and stand out among the noise.

parallax@dev:~$ ls skills/web-dev-and-apps/
Svelte/SvelteKitKotlinNode.jsTypeScriptPostgreSQLREST APIs
parallax@dev:~$ ls skills/art-design/
Concept ArtPixel Art2D Animation3D AnimationWriting and WorldbuildingGraphic Design
parallax@dev:~$ ls skills/game-dev/
GodotUnityGame DesignLevel DesignShaders
parallax@dev:~$ ls skills/languages/
TypeScriptC#GDScriptSQLGLSL
parallax@dev:~$ _

Web Projects

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Satori Digital

Web, App & Branding Company I work for. We work with local individuals and businesses to get their ideas off the ground and build a digital presence.

SvelteKitTypeScriptCustom Components/Animations

The Peoples Place AVL

A collective space for learning, imagining, nourishing, healing, and engaging in meaningful conversations.

E-commerceCommunityApp +1

Custom AVL

Custom AVL is a local Asheville, NC business bringing creative visions to life through high-quality custom printing and apparel. Complete merchandise solutions for businesses, bands, breweries, and organizations. From concept to delivery, we handle it all.

E-commerceClient-focusedBulk Orders +1

Game Projects

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Project Cursed Palemire

A roguelike RPG dungeon crawler I am currently working on. Playable build not available yet but stay tuned via the devlog.

GodotGDScriptAseprite +1

Pull Yourself Together

A 2D platformer I made for a Metroidvania-based game jam in 2022 with some unique body-part swapping mechanics. Every asset in this game is hand-made in aseprite from scratch. skittlegirlsound provided background music for the levels ,and menu/credits music is by Luke Holizna. I spent a few months extra polishing the gameplay demo, but it remains a demo still. You play an easily-broken robot who must keep themselves together while trying to escape danger in an underground cave system.

UnityAsepriteC# +2

The Providence Phenomenon

Horror adventure game with puzzles and dialogue. Based on old-school PC point and click adventure games. This was made in just 2 weeks for an Adventure Game Jam in 2023. Another developer (John Kruchowski) helped with level design, puzzles and bug fixing. I made the 2D assets such as portraits, UI elements, in-game environment textures and wrote all of the dialogue.

UnityC#First-Person +2

Get In Touch

"A program should follow the Law of Least Astonishment. What is this law? It is simply that the program should always respond to the user in the way that astonishes them least."