Parallax & Pixel

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Blog posts coming soon!

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parallax@dev:~$ cat about_me.txt_

About Me

> I make and maintain web apps and build games on the side. My current long-term game dev project is a Turn-Based Dungeon Crawler RPG—see the devlog for the latest updates.

> In an age of AI slop and cookie cutter websites, I aim to build digital experiences that feel unique, hand-crafted and stand out among the noise.

parallax@dev:~$ ls skills/web-dev-and-apps/
Svelte/SvelteKitKotlinNode.jsTypeScriptPostgreSQLREST APIs
parallax@dev:~$ ls skills/art-design/
Concept ArtPixel Art2D Animation3D AnimationWriting and WorldbuildingGraphic Design
parallax@dev:~$ ls skills/game-dev/
GodotUnityGame DesignLevel DesignShaders
parallax@dev:~$ ls skills/languages/
TypeScriptC#GDScriptSQLGLSL
parallax@dev:~$ _

Web Projects

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Satori Digital

Web, App & Branding Company I work for. We work with local individuals and businesses to get their ideas off the ground and build a digital presence.

SvelteKitTypeScriptCustom Components/Animations

The Peoples Place AVL

A collective space for learning, imagining, nourishing, healing, and engaging in meaningful conversations.

E-commerceCommunityApp +1

Custom AVL

Custom AVL is a local Asheville, NC business bringing creative visions to life through high-quality custom printing and apparel. Complete merchandise solutions for businesses, bands, breweries, and organizations. From concept to delivery, we handle it all.

E-commerceClient-focusedBulk Orders +1

Game Projects

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Project Cursed Palemire

A roguelike RPG dungeon crawler I am currently working on. Playable build not available yet but stay tuned via the devlog.

GodotGDScriptAseprite +1

Pull Yourself Together

A 2D platformer I made for a Metroidvania-based game jam in 2022 with some unique body-part swapping mechanics. Every asset in this game is hand-made in aseprite from scratch. skittlegirlsound provided background music for the levels ,and menu/credits music is by Luke Holizna. I spent a few months extra polishing the gameplay demo, but it remains a demo still. You play an easily-broken robot who must keep themselves together while trying to escape danger in an underground cave system.

UnityAsepriteC# +2

The Providence Phenomenon

Horror adventure game with puzzles and dialogue. Based on old-school PC point and click adventure games. This was made in just 2 weeks for an Adventure Game Jam in 2023. Another developer (John Kruchowski) helped with level design, puzzles and bug fixing. I made the 2D assets such as portraits, UI elements, in-game environment textures and wrote all of the dialogue.

UnityC#First-Person +2

Get In Touch

"Though a program be but three lines long, someday it will have to be maintained."